At the Guild House in Drodh, everyone was working hard to keep the city operational, while the Earth Magic users planned the reconstruction of the city.
The situation was far more casual than either Thor or Tessa had expected, given that there were now Dwarves from two different nations here to assist Lord Drodh in the project.
It had started with just the Dwarves of Bara, but their initiative had brought over a delegation from the city of Amunz in Zindab. Dwarven craftsmen were intensely competitive, and the chance to fully redesign and rebuild a city didn’t come around very often.
It would be a lasting monument to the craftsmanship of the ones who rebuilt it, and that wasn’t a chance that they were willing to pass up.
The capital of Zindab had taken an attack, but the nation was heavily populated, and there were millions of residents, including hundreds of Mythic Rank adventurers, close enough to respond when the portals opened.
They shouldn’t have worried much, though.
Zindab was not just home to an enormous population of Hill Dwarves, it was also home to an enormous population of Hill Giants.
The two groups did not get along well, but when someone dared to attack them, they were willing to forego their millennia long rivalry for the day.
The invaders never stood a chance.
Lord Drodh didn’t mind at all that there was competition to rebuild his city. In fact, they were even haggling down the cost as part of their argument over who got to do the work.
He already knew what the eventual outcome would be. One team would rebuild the Redwood Sprawl, while the other would work on the Forest Gate district and the Fool’s Walk, also known as the riverfront shopping district.
That was the more prestigious section, and the right that they were currently arguing for.
But Tessa had an idea that might help things along.
"You know, the layout of the city doesn’t have to be the same after the construction as before.
As long as there is enough housing for everyone who survived, and then a bit more for the next generation, you can completely change it up. Why not expand the shopping district to both sides of the river, and add a few more bridges?
Well, the bridges need repair anyhow, so you could just expand them as well.
Our craftsmen from the Darklight Host are already working to rebuild the Frostfire Gate district outside the walls, so there isn’t nearly as much worry about emergency housing, and you can just focus on making the inner city into somewhere that people would actually like to live.
The two districts that took the most damage were both older districts, primarily occupied by workers, so they’ll need a bit of everything, and this is a chance to make all new landmarks for them." She repeated, trying to bring them back on track.
"Right, right. How are we going to work this? On pure visual appeal, structural integrity or something else?" One of the Dwarves asked.
Tessa smiled. "Oh no, that would be too easy. Sturdy buildings are a given, with you making them. So, we will go on two factors. Visual appeal and... Sales. Whatever team can create a shopping district that draws more customers over the month after completion wins.
Then, we can judge the residential areas separately on efficiency, resident satisfaction, and any other factors you would like."
[It’s a surprise.]
Karl frowned. He was not the one who would be doing the course.
Whatever. If Rae terrified the Rogues, it could be mental fortitude training.
Inside the Illusionary Domain, Rae formed an eternally dark evening, lit only by moonlight. Then she added a lovely forest, with some less threatening residents, like the steel weaver spiders, some dire wolves and tree pythons.
Then, she added a few replicas of her favourite art installations to remind the students which areas were more dangerous, and started on the interior training course.
The design of the house was a maze, while the whole place was made to look like a crumbling cabin in the woods, with an extensive underground tunnel and room network.
Some sections were military style labs, some were monster caves. But the challenge level could be controlled by a teacher from the entrance to the training area, and she put in automatic teleportation triggers as safety measures.
Some of the traps would otherwise be fatal, so she set them to transport the Rogues to a safe spot instead of letting them splatter on the bottom of a pit full of spikes, assuming they fell that far.
Triggering the trap was only a partial fail if you could stop your descent.
If you triggered it and hid inside, then reset the trap, it was an excellent hiding spot. So, she didn’t want the trap to trigger the safety too early.

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